

Multiplies armor value by specified number (default 0)Įxample 1: dmp_armormultiplier 1 will set starting armor value to 10Įxample 2: dmp_armormultiplier 5 will multiply the default starting armor value by 5.Surely you knew this day would come Right? NOTE: Decimals do not work (kyokyo's note: this will definitely be fixed later) In this example, the players health will be 200 Multiplies base health by specified value (default 1)Įxample: dmp_healthmultiplier 2 will multiply the players starting health by 2.

Sets the amount of kills that a player can get before they win(default=5)Įxample: dmp_maxkills 3 makes a player win when they reach 3 kills Toggles spawning with the medkit (default 0)Įxample: dmp_allow_medkits 1 will make players able to spawn with a medkit instead of their secondary weapon Have the ability to set up teams or squads. I don't want anyone to have to download more than they nor the host wants to.Īdd a customizable shop system like some other deathmatch gamemodes.

Again though, yell at me enough and I'll throw my hat into the ring. My goal is to basically have this mode as a template for whatever you want to do, so I don't want to make custom weapons. (kyokyo's note: have no idea what this means yet)Ĭustom made weapons for the gamemode. nah fam, that's stupid (although if you yell at me enough I might try it) Maybe a Battle Royale-style bubble of P A I N or something else.Ī "Capture the flag" like sub-gamemode. It'll be round based and have anti-camp measures. Essentially, instead of going for the most kills, you just want to be the last guy alive.

Very special thanks to duuqnd for starting this project
